Flaming Chain Whip
Posted: Wed May 30, 2012 10:10 am
Item Name: Flaming Chain Whip
General Description: Whip is made out of a long length of chain attached to a metal handle. Inside the handle are the required gems. The length of chain bursts into maigical flame when the required PPE is fed into the handle.
Cost to Build: Varies depending on size of gems and level of device. (Average ex.: 76100 Credits ~160 PPE/lvl of device)
Duration of Charge: 4 + device level minutes
PPE Required: Varies based on device level and size of gems (Ex. Average lvl 1 weapon: 10PPE, Average lvl 5 weapon: 20)
Notes:
Optional Ability: Control Intensity - Allow user to control intensity from 1d4 SDC up to maximum attack damage. At SDC damage levels, attack does same damage as a Chain only attack. Failure to select this ability means no way to reduce the flame other than to extinguish it and expend the PPE to ignite it again. (NOTE: Adds to item cost and PPE requirements.)
Optional Ability: Attune to Wielder - Only attuned individual can use. Wielder must be present at time of tuning. Can be removed or reset by a TW. Double the original attunement cost to remove previous attunement (quadruple the cost and chance of success is TW's level * 5% + 1d6 * 10% if original owner is not a willing participant. Upon failure, the weapon can no longer be re-attuned. Failure by more than 20% and the weapon is completely destroyed.) (NOTE: Adds to item cost and PPE requirements.)
I've attached a spreadsheet for calculating the actual costs, damage and requirements of a custom weapon. It has the complete specs for device and allows the user to customize the level of the weapon and the size of the gems involved.
General Description: Whip is made out of a long length of chain attached to a metal handle. Inside the handle are the required gems. The length of chain bursts into maigical flame when the required PPE is fed into the handle.
Cost to Build: Varies depending on size of gems and level of device. (Average ex.: 76100 Credits ~160 PPE/lvl of device)
Duration of Charge: 4 + device level minutes
PPE Required: Varies based on device level and size of gems (Ex. Average lvl 1 weapon: 10PPE, Average lvl 5 weapon: 20)
Notes:
- Must have supernatural physical strength to use.
- Range: 15'
- Attack: Fire Whip: 2d4 +1d4/lvl of device MD
- Attack: Chain Whip (no flame): 2d4 MD
- Attack: Entangle: 2d4 MD + 1d4 MD each melee while opponent is entangled. (entangle w/out fire whip does no damage)
- May use off-hand to attack while opponent is entangled. (Roll to keep opponent entangled vs. opponent dodge roll.)
- Standard entanglement rules apply
Optional Ability: Control Intensity - Allow user to control intensity from 1d4 SDC up to maximum attack damage. At SDC damage levels, attack does same damage as a Chain only attack. Failure to select this ability means no way to reduce the flame other than to extinguish it and expend the PPE to ignite it again. (NOTE: Adds to item cost and PPE requirements.)
Optional Ability: Attune to Wielder - Only attuned individual can use. Wielder must be present at time of tuning. Can be removed or reset by a TW. Double the original attunement cost to remove previous attunement (quadruple the cost and chance of success is TW's level * 5% + 1d6 * 10% if original owner is not a willing participant. Upon failure, the weapon can no longer be re-attuned. Failure by more than 20% and the weapon is completely destroyed.) (NOTE: Adds to item cost and PPE requirements.)
I've attached a spreadsheet for calculating the actual costs, damage and requirements of a custom weapon. It has the complete specs for device and allows the user to customize the level of the weapon and the size of the gems involved.