Flaming Chain Whip

This is where you can find special weapons, ammo, potions, etc. that your fellow players have designed and gotten approved by the GM's. As with anything else, the GM over your game must approve of when, how and IF you will actually be able to obtain any of these items in game.
Forum rules
Please check with the GM for your game before selecting any of the following items during character creation or to find out if a particular item is available to be purchased at your character's current location.
Post Reply
User avatar
jawildey
Administrator
Posts: 1245
Joined: Tue Aug 02, 2011 12:17 pm
Contact:

Flaming Chain Whip

Post by jawildey »

Item Name: Flaming Chain Whip
General Description: Whip is made out of a long length of chain attached to a metal handle. Inside the handle are the required gems. The length of chain bursts into maigical flame when the required PPE is fed into the handle.
Cost to Build: Varies depending on size of gems and level of device. (Average ex.: 76100 Credits ~160 PPE/lvl of device)
Duration of Charge: 4 + device level minutes
PPE Required: Varies based on device level and size of gems (Ex. Average lvl 1 weapon: 10PPE, Average lvl 5 weapon: 20)
Notes:
  • Must have supernatural physical strength to use.
  • Range: 15'
  • Attack: Fire Whip: 2d4 +1d4/lvl of device MD
  • Attack: Chain Whip (no flame): 2d4 MD
  • Attack: Entangle: 2d4 MD + 1d4 MD each melee while opponent is entangled. (entangle w/out fire whip does no damage)
    • May use off-hand to attack while opponent is entangled. (Roll to keep opponent entangled vs. opponent dodge roll.)
    • Standard entanglement rules apply

Optional Ability: Control Intensity - Allow user to control intensity from 1d4 SDC up to maximum attack damage. At SDC damage levels, attack does same damage as a Chain only attack. Failure to select this ability means no way to reduce the flame other than to extinguish it and expend the PPE to ignite it again. (NOTE: Adds to item cost and PPE requirements.)

Optional Ability: Attune to Wielder - Only attuned individual can use. Wielder must be present at time of tuning. Can be removed or reset by a TW. Double the original attunement cost to remove previous attunement (quadruple the cost and chance of success is TW's level * 5% + 1d6 * 10% if original owner is not a willing participant. Upon failure, the weapon can no longer be re-attuned. Failure by more than 20% and the weapon is completely destroyed.) (NOTE: Adds to item cost and PPE requirements.)

I've attached a spreadsheet for calculating the actual costs, damage and requirements of a custom weapon. It has the complete specs for device and allows the user to customize the level of the weapon and the size of the gems involved.
Attachments
Flaming Chain Weapon.xls
(33 KiB) Downloaded 482 times
Image
Joe - Administrator
Image