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Re: EOTC: The Living Nightmare

Posted: Tue May 02, 2017 9:46 am
by Chaser1
Shep 18
Z2 16
Z1 (impaled) 15
Mazur 11
Lux 10
Jack 9
Z3 (hit a few times) 7
Reggie 5
Cop 3

Jack intuitively lifts his end of the rope for Mazur to pass under. Mazur notices the determination in Jack's focus.

Shep fights to ignore forming memories of fighting some dark monster. .oO Was that even me? Oo. he wonders, .oO That's not my past. Oo. He pushes it aside to concentrate on the current battle. Frustrated, he doesn't know what else he can do. He digs in his heels and lowers his center of gravity and begins shoving the zombie backwards, forcing it's heels to begin sliding across the gravel!

OOC: Nice, it has double your strength and you actually beat it this round! Leverage ftw!

Meanwhile, the other two zombies have their full focus on Lux. They both swing at her as she easily just brushes both of their hands away. Then, as fate would decree, she fumbles on her ankle, attempting a jumping, spinning, leap kick towards the closest one. Instead, she trips and falls into Jack. Luckily, Jack just holds his ground and keeps the rope high as Mazur passes under, keeping out of reach of the undead and nimbly creating a loop around Jack's end with his own end of the rope.

Lux's surprised expression turns to shock as she's hoisted up by the roped zombie then subsequently slammed onto the ground in a dusty shower of gravel. The telltale, "Ooph!" escapes her mouth as it's obvious it's winded her. The second zombie dog piles on top of her. She reflexively moves her head as its double fisted strike creates a gravelly mini crater where her head was.

Frustrated by his own ineptitude versus the leg, Reggie takes another swing at the zombie's neck; striking the knobby vertebrae just below the neck and only splitting its shirt and skin. His second swing, although adjusted aim just below its cranium, is misjudged by the sudden success of Shep's shoving it backwards, ends up striking the exact same spot, chipping some bone with it.

Mazur finishes his knot, then pulls opposite of Jack, preventing the second zombie from continuing down with his comrade onto Lux, who looks completely dazed.

Two gunshots pierce everyone's' hearing, creating a deafening tonal ringing. The zombie, tied up by Mazur and Jack's rope, drops to its knees, with only a vacant, red mist replacing what used to be its head. The policeman from Lake Crenshaw collapses back onto the four wheeler, dropping the smoking pistol to the ground.

EOR:
Shep
Z1 (impaled)
Mazur
Lux (stunned)
Jack (Badly injured)
Z3 (hit a few times)
Reggie
Cop (Near death)
Z2 (corpse tied and on the ground.)

Ret, Amy and Beth (Ran east and disappeared)

Re: EOTC: The Living Nightmare

Posted: Wed May 03, 2017 7:05 am
by jawildey
OOC: How far is Shep from the a wall and is the path clear? The idea being that he would allow the zombie to push him back towards the building where Shep could prop the handle of the pitchfork against the wall to prevent being pushed further.

Re: EOTC: The Living Nightmare

Posted: Wed May 03, 2017 7:32 am
by Chaser1
OOC: Roughly 15 feet.

Re: EOTC: The Living Nightmare

Posted: Wed May 03, 2017 7:10 pm
by Norgarth
OOC: The dice have not been liking Reggie that last few rounds. :P

IC: Backing up a couple steps to make sure he's out of range of any flailing swings, Reggie gives his sword a brief glare. Looking back at the monster, he decides on a change of tactics. yelling 'Timber!" he charges it, slamming into the creature bodily in an attempt to knock it over onto it's side. It should be less mobile on the ground.

Re: EOTC: The Living Nightmare

Posted: Thu May 04, 2017 6:34 am
by jthorson
Dropping the rope, Mazur runs over to grab the pistol ... lifting it to point at the impaled zombie, careful to ensure one of his friends isn't standing behind it in the line of fire, he positions himself closer to get a clearer shot, and fires at the creature's head.

Re: EOTC: The Living Nightmare

Posted: Thu May 04, 2017 5:00 pm
by jthorson
OOC: Unless, of course, Reggie is in the way, in which case he'll choose which one looks like an easier and less risky target between the one Reggie is shoving and the one on Lux, and shoot *that* one in the head. :p

Re: EOTC: The Living Nightmare

Posted: Thu May 04, 2017 7:08 pm
by jawildey
If Shep catches on to Reggie's intent:
Shep notices Reggies change in stance and quickly does the mental math in his head and comes decides that Reggie is going to bum rush the impaled zombie. At the most opportune moment, he attempts to line the zombie up and upset it's balance enough for a good crushing knock down by Reggie. As the zombie falls...if the zombie falls..Shep pulls back hard on the pitch fork to remove it from the business end of the pitch fork.

Otherwise:
Shep makes a strategic retreat towards the building, allowing the zombie to make a controlled push against him until the pitch fork rests comfortably against the wall, holding the zombie at bay. "Upward thrust between the spine and base of the skull!!! Just line it up and push hard!" he yells at Reggie.

Re: EOTC: The Living Nightmare

Posted: Sat Aug 16, 2025 12:10 pm
by Chaser1
OOC: So, Joe and Tim, would you like me to continue this fight? I just read through the whole thing and we did an amazing job. Too bad more than half the players gave up on this game. Jeremy has seen my posts but never answered. I'd assume that he isn't interested. Py, back in the day, told me that he lost interest. Bill Kinzie and Mad Dawg just kinda vanished.

OOC2: After the battle, we can push this story ahead or to a close.

Re: EOTC: The Living Nightmare

Posted: Tue Aug 19, 2025 12:04 pm
by jawildey
OOC: I'd have to go back and catch up on wtf we were doing, but I'd be willing. I can't even remember what type of a character Shep was. I still have his character sheet though.

Re: EOTC: The Living Nightmare

Posted: Tue Aug 19, 2025 2:52 pm
by Chaser1
OOC: He's an old man with a very dark and haunting past. I wouldn't mind a copy of the character though. Same with Tim's character while I hunt down my old files.