Spell: Knock
Forum rules
Please check with the GM for your game before selecting any of the following items during character creation or to find out if a particular item is available to be purchased at your character's current location.
Please check with the GM for your game before selecting any of the following items during character creation or to find out if a particular item is available to be purchased at your character's current location.
Spell: Knock
The following spell was taken from the Yahoo Group's Docs section. Thought I'd post it in the PbP as well.
Knock
Level: 5
Range: 60ft+10/level
Duration: Instant
PPE Cost: 25
Description:
The knock spell opens stuck, barred, locked, held or magically barred doors. It also loosens welds, shackles and chains. If it is used to open magically locked doors, then there is a saving throw involved at the locking spell’s originator’s level. It does not lift barred gates or similar impediments nor does it work on ropes, vines and the like. Also a double or triple locked portal or lock would require two or three knock spells in proper accordance. The location of the lock or door must be known. The spell cannot be used against a wall in hopes of finding a door.
Credits: Wardo Starks
Knock
Level: 5
Range: 60ft+10/level
Duration: Instant
PPE Cost: 25
Description:
The knock spell opens stuck, barred, locked, held or magically barred doors. It also loosens welds, shackles and chains. If it is used to open magically locked doors, then there is a saving throw involved at the locking spell’s originator’s level. It does not lift barred gates or similar impediments nor does it work on ropes, vines and the like. Also a double or triple locked portal or lock would require two or three knock spells in proper accordance. The location of the lock or door must be known. The spell cannot be used against a wall in hopes of finding a door.
Credits: Wardo Starks
